![]() ![]() One of the steepest trajectories in the German artillery allows you reach enemies hidden behind obstacles they believe completely safe.You're better off either picking out distant enemies or sitting still and quiet under camouflage net while allies kill the approaching scout. Do not hesitate to request help from allies if you notice enemy scout approaching your defensive capabilities against fast-moving enemies are pathetic. ![]() You can do more harm than good with your sluggish slugs in a rapid melee. let your allies handle dogfight with immediate threats that keep moving around, while you pick out all the distant campers.Learn to prioritize on distant targets: small traverse angle means very narrow cone covered nearby the field covered by your fire near the opposite end of the map is much larger.You must learn to lock tracks (X) and be patient while waiting for your target to stop, reappear or return into aim zone while another juicy morsel loiters just in the corner of your screen: aim times are long, and by the time you have your other target locked in, they will be on the move.First, change your targets: hitting a distant, fast-moving light tank becomes nearly impossible, while sluggish heavies that would shrug your rounds off so far receive devastating damage.IVb is excellent against light tanks and lightweight TDs with its fast reload, fast aim, large traverse, short travel time, and relatively low damage, Grille is its exact opposite. IVb Grille can be extremely frustrating before you learn to entirely change your play style. I've learned to use these and added my experiences to the Grille page. Anyway, with the constant turning the masking net is not nearly as useful as in two previous ones.) I use extensions for faster reloading, faster aiming and better suspension (It was necessary to mount the better gun without earning even more XP on the abysmally bad first gun but if you recommend something else, I can remove it now. I have researched and bought all there was. Too prone for slippery slope, pay once, pay forever.Ĭurrently the crew is 69% another team is being schooled in Pz.Sfl.IVb to 100% to be transferred when maxed out. How to play this type of artillery efficiently? Currently I'm a nuisance to the team as they count on my support and it never comes.Īnd from what I know, next one - Hummel - is about the same, as well as most of what is left in German Artillery. With fast slugs, with ability to follow the opponent, I was a god. Another enemy comes, and I turn to them, the whole vehicle turns, and we begin the game of zeroing in again. Or I zeroed in, and then they move while the absolutely sluggish slug flies there. The reticle closes in, then the enemy vanishes or starts to move, and before I have the shot ready they are far. Nicely, snugly into the middle of field of fire. But worst of all is landing a normal hit. Of course due to need to turn constantly my hiding ability suffers. I think I survived a 1:1 encounter maybe two times total. I know SPGs make very poor brawlers but I do know they can stand their ground against single, weaker vehicles - well, I can't. that is unless enemy scout drives into our team and makes me their team's first point. I know how to hide well, frequently I'm the last vehicle left. I know about "X" locking the vehicle movement, but I don't know how to use it efficiently I mean it doesn't prevent the enemy from exiting my field of fire anyway. I guess this shows how utterly useless I am in combat with it. Let the numbers speak: my TEAM win ratio with Pz.Sfl.IVb is 59%. Still, hitting anything is nearly impossible. Poor reload times, poor aiming times (and ridiculously short distance of the first gun!), poor slug travel time - the only redeeming feature being reasonably strong second gun - if I hit, I hit hard. Grille has about +/-5 degrees turret rotation angle before it has to turn whole. Reasonable reload times, even better aiming times and nearly 90 degrees turret turn angle! I could sit in one bush motionless and cover almost whole field with my fire! That adventure lasted some, then came Pz.Sfl.IVb and it was even better. IV, a brief hesitation between Wespe and Bison, and a breath of relief as I decided upon Wespe, primarily attracted by lean looks of Pz.Sfl.IVb.ĭespite slow reload times and slow aiming times, Wespe was a very nice vehicle because I could follow an enemy with the gun while waiting for the reticle to zero in, then shoot, turn the vehicle and repeat - about 40 degrees gun rotation freedom was very liberating after constantly losing focus with G.Pz.Mk. One round in Loltraktor, a brief and painful adventure in G.Pz.Mk. ![]()
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